![]() The player, using conquistadors (in the case of land forces) and explorers (for sea forces) has the possibility to discover new provinces and thanks to the settlers can settle the chosen territory. Ī special element of the game is the colonisation of uninhabited territories. Therefore, the stability system plays an important role in the game, which determines the risk of rebellion in the provinces, as well as the speed of city development and the amount of taxes collected. Rebels can even secede from the state and declare independence. Rebellions occur when there are differences between the state religion and the religion followed in a province (there are several different faiths and religions in the game), taxation of the population through the establishment of a tax collector's office, or as a result of game-activated events. Rebellions of the population can be a problem for internal development. It is also possible to increase spending to maintain stability in the state or to abandon all subsidies to increase the state treasury at the expense of rising inflation. With progressive development, the player gains new capabilities, such as improved units. Technological progress is linear and consists in reaching higher and higher levels of technology in four areas: army, navy, infrastructure and trade. The player can take care of technological development in his own country by allocating part of the budget to research. The game features a number of historical events, such as the Reformation, the Treaty of Tordesillas and the uprising in the Netherlands, which have a significant impact on the game. For example, John III Sobieski has high military skills in the game and Suleiman the Magnificent is a character with high administrative skills. They change over time according to historical realities and have different skills that translate into the development of the country. The player directs one of the eight European powers available in the scenario and represents the individual historical rulers. Part of the presented world is invisible for the player (terra incognita) – it is however possible to explore individual provinces. The player starts the game on a two-dimensional map, which is divided into provinces and sea zones. The game takes place on a map divided into 3,633 provinces, and proceeds in a pausable real time format. Gameplay Įuropa Universalis lets the player take control of one of seven European nations (others are available in different scenarios) from 1492 to 1801, expanding its power through military might, diplomacy, and colonial wealth. To facilitate the new game, a new proprietary software engine, known as the Europa Engine, was developed. The game was originally based on a French board game of the same name by Philippe Thibaut that was released in 1993. There is also a mailing-list which is quite responsive in suggestions and advice about the rules.Europa Universalis is a grand strategy video game developed by Paradox Development Studio and published in 2000 by Strategy First. Both of these can be obtained for free either by download or by asking the authors. Two more variants have also been circulated: the event rewrite by Risto Marjomaa and the Europa8 version by Pierre Borgnat, Bertrand Asseray, Jean-Yves Moyen and Jean-Christophe Dubacq, which introduces two more players, revised counters and maps, and is not finished yet. It introduced yet another set of rules, such as palaces, including historical monarchs with predefined characteristics and a faster combat system that could divide by ten or more the time for one battle, as well as many new minor countries and counters. A second extension has been widely circulated on the internet. One drawback is that there is a lot of calculation and management required during the game regarding computing income, price changes, maintenance and purchases of military resources.Ī first official extension was released and introduced new rules for forts and missionaries, as well as a new set of objectives. The players have extraordinary freedom of choice regarding economics, military, maintenance, discoveries, and colonial investment. About 1,000 markers are used, as well as two 56 cm × 86 cm (22 in × 34 in) maps: one for Europe and one for the rest of the world. This atypically long board game has an official playing time of 6 hours according to the game box, but games can last for weeks Board Game Geek estimates the playing time to be 15 days. In 2000, Paradox Interactive released a computerized version, the first in a series of four games. It is a geopolitical strategy game in which players compete as the powers of Europe during the period 1492 to 1792. Europa Universalis is a board game created by Philippe Thibaut and released by Azure Wish Enterprise on 27 April 1993.
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