![]() ![]() The last couple of levels become focuses on mastery of the entire game, giving longer-term goals, and small twists to the formula. The first half of the game is almost all set up like a “tutorial” level, in that the game introduces something new to the game, and gives you an entire experience tailored to teaching you that feature, along with specific goals for it. Most hospitals (or levels) build upon what was learned in the previous hospitals, adding a new feature in. Some Hospitals teach you a new function, others have a new disease or a new type of room, even a couple of the goals focus on temperature control, but these are more thematic goals to the game, the story being mostly flavor text. The player will be given goals and tasks to complete in each hospital/level, and while there is a theme to each hospital and some unique reasons for you to take over each hospital, there’s not an overarching story. Two Point Hospital doesn’t have a full story running throughout the game. It makes two point hospital visually appealing, while not hindering the gameplay. Whether it’s a placed machine, the colors of a wall or something else, it’s easy to detect what each room is and what it is used for at a distance and it’s a clean UI that does so. The game is very clear what each room is for, and there are a number of visual clues, without being garish. While the game does sound like a cartoon, a big part of the game is designing a hospital, and the hospital’s look itself is rather realistic but somewhat wonderful. It’s this style of humor that makes it a joy to keep exploring and seeing new actions and animations. There are also simple scenes like janitors catching ghosts with a dustbuster from a decade ago, that’s funny to see. The machine unscrews the lightbulb and replaces it with a newly created head. It helps that some of the treatments are extremely outlandish, such as a “De-Lux O-Luxe” machine, that cures lightheadedness, a condition symbolized by having a lightbulb for a head. While most of this is done as part of the hospital experience, the characters shine. It’s enjoyable to just watch characters move around and watch them interact with each other. One major factor that helps the game is the animation system. Note: There are frame rate issues in this video caused by the recording process, not the game. The whole game revolves around trying to run a hospital efficiently while making a profit, but the cartoony experience really makes the game enjoyable to watch. There is a fantastic aesthetic to the game that combines a relatively realistic looking environment, with caricatures of people, and outlandish treatments, and they all mesh well together. ![]() What I find interesting is that the simulation genre appears ready for the same game a second time around, and while it’s become a more populated field, the genre itself is still lesser known. Two Point Hospital tries to do both a second time, returning to that style of humor and again planting a flag in the simulation genre with a similar game. In addition, the business simulation genre was ripe for a big spark of innovation, and Theme Hospital delivered it. This time it’s called Two Point Hospital, is it as good as the original?Ī big driving factor to the original Theme Hospital’s popularity was due to it’s rare and dry British sense of humor, that was unique in gaming at the time. We fast forward a little over twenty years and we now have a spiritual successor to the original game, including some of the same people at the helm. The game’s name was Theme hospital, and it developed a cult following. It was a follow-up to their very popular Theme Park game, but this time they tackled a new topic: hospitals. In 1997, Bullfrog Studios develop something special.
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